.. _CGameEffectImmunityLevelDecrement Class: ======================================= CGameEffectImmunityLevelDecrement Class ======================================= .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectImmunityLevelDecrement_Methods: Methods --------------- +-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectImmunityLevelDecrement\:\:OnRemove` | | +-------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectImmunityLevelDecrementOnRemove: CGameEffectImmunityLevelDecrement\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectImmunityLevelDecrement::OnRemove(CGameSprite* pSprite); * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**